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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pow-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
static float float4(uniform float a, uniform float b, uniform float c,
uniform float d) {
float ret = 0;
for (uniform int i = 0; i < programCount; i += 4) {
ret = insert(ret, i + 0, a);
ret = insert(ret, i + 1, b);
ret = insert(ret, i + 2, c);
ret = insert(ret, i + 3, d);
}
return ret;
}
bool ok(float x, float ref) { return (abs(x - ref) < 1e-6) || abs((x-ref)/ref) < 1e-5; }
task void f_v(uniform float RET[]) {
float a = float4((4.593603134155273),(9.463705062866211),(0.074282616376877),(0.242991551756859));
float b = float4((3.049768924713135),(-2.639202594757080),(0.331999003887177),(1.839089989662170));
float ref = float4((104.571922302246094),(0.002654463518411),(0.421828269958496),(0.074139028787613));
RET[programIndex] = ok(pow(a, b), ref) ? 1. : 0.;
}
task void result(uniform float RET[]) { RET[programIndex] = 1.; }