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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pmuls-i16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int16 a_max = 0x7FFF, a_min = -0x8000; // max and min signed int16
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_mul(a_max, (uniform int16) b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_mul(a_min, (uniform int16) b);
}
else {
RET[programIndex] = saturating_mul((uniform int16) b,
(uniform int16) b);
}
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (uniform int16) 0x7FFF; // max signed int16
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (uniform int16) -0x8000; // min signed int16
}
else {
RET[programIndex] = (uniform int16) 25;
}
}