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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pdivus-i16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform unsigned int16 a_max = 0xFFFF, a_min = 0; // max and min unsigned int16
if (programIndex % 2 == 0) {
RET[programIndex] = saturating_div(a_min, (uniform unsigned int16) b);
}
else {
RET[programIndex] = saturating_div(a_max, (uniform unsigned int16) b);
}
}
task void result(uniform float RET[]) {
if (programIndex % 2 == 0) {
RET[programIndex] = (uniform unsigned int16) 0; // min unsigned int16
}
else {
RET[programIndex] = (uniform unsigned int16) 0x3333; // max unsigned int16 / 5
}
}