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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pdivs-vi32.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
varying int32 a_max = 0x7FFFFFFF, a_min = 0x80000000; // max and min signed int32
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_div(a_max, (varying int32) b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_div(a_min, (varying int32) b);
}
else {
RET[programIndex] = saturating_div(a_min, (varying int32) -1);
}
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (varying int32) 429496729.4; // max / 5
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (varying int32) -429496729.6; // min / 5
}
else {
RET[programIndex] = (varying int32) 0x7FFFFFFF; // max signed int32
}
}