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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pdivs-vi16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
varying int16 a_max = 0x7FFF, a_min = -0x8000; // max and min signed int16
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_div(a_max, (varying int16) b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_div(a_min, (varying int16) b);
}
else {
RET[programIndex] = saturating_div(a_min, (varying int16) -1);
}
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (varying int16) 6553.4; // max / 5
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (varying int16) -6553.6; // min / 5
}
else {
RET[programIndex] = (varying int16) 0x7FFF; // max signed int16
}
}