Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pdivs-i64.ispc
2025-05-18 13:04:45 +08:00

26 lines
910 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int64 a_max = 0x7FFFFFFFFFFFFFFF, a_min = 0x8000000000000000; // max and min signed int64
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_div(a_max, (uniform int64) b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_div(a_min, (uniform int64) b);
}
else {
RET[programIndex] = saturating_div(a_min, (uniform int64) -1);
}
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (uniform int64) 1844674407370955161.4; // max / 5
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (uniform int64) -1844674407370955161.6; // min / 5
}
else {
RET[programIndex] = (uniform int64) 0x7FFFFFFFFFFFFFFF; // max signed int64
}
}