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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pass-varying-lvalue-to-ref.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
#pragma ignore warning(perf)
void inc(uniform float * varying v) { ++(*v); }
task void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
uniform float foo[2*programCount];
for (uniform int i = 0; i < 2*programCount; ++i)
foo[i] = 10+i;
int a = (int)aa[programIndex];
inc(&foo[a]);
ret[programIndex] = foo[programIndex]-programIndex;
}
task void result(uniform float ret[]) {
ret[programIndex] = 11;
ret[0] = 10;
}