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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/packed-store2-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int pack[2+programCount];
for (uniform int i = 0; i < 2+programCount; ++i)
pack[i] = 0;
uniform int count = 0;
if ((int)a & 1)
count += packed_store_active2(&pack[2], a);
RET[programIndex] = count;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 1 : programCount/2;
}