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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/packed-store-64-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int64 pack[2+programCount];
for (uniform int i = 0; i < 2+programCount; ++i)
pack[i] = 0;
if ((int)a & 1)
packed_store_active(&pack[2], a);
RET[programIndex] = pack[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
uniform int val = 1;
for (uniform int i = 2; i < 2+programCount/2; ++i, val += 2)
RET[i] = val;
}