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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/packed-load-64-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int64 a[100];
for (uniform int64 i = 0; i < 100; ++i)
a[i] = i;
int64 aa = 32;
uniform int count = 0;
if (programIndex < 2)
count += packed_load_active(&a[5], &aa);
RET[programIndex] = aa;
}
task void result(uniform float RET[]) {
RET[programIndex] = 32;
RET[0] = 5;
RET[1] = 6;
}