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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/packed-load-64-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int64 a[programCount];
a[programIndex] = aFOO[programIndex];
int64 aa;
uniform int count = 0;
if (programIndex < 2)
count += packed_load_active(a, &aa);
RET[programIndex] = count;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 1 : 2;
}