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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/new-delete-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float * uniform buf = uniform new float(2*b);
RET[programIndex] = buf[0];
delete[] buf;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10;
}