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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/nested-statics.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
static int a = 1234;
{
#pragma ignore warning
static int a = 0;
++a;
RET[programIndex] = a;
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}