Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/memset-varying.ispc
2025-05-18 13:04:45 +08:00

23 lines
614 B
Plaintext

#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_f(uniform float RET[], uniform float aFOO[]) {
int32 * varying buf = varying new int32[1024*(programIndex+1)];
if (programIndex & 1) {
memset(buf, 0xff, 1024*(programIndex+1)*sizeof(uniform int32));
}
else {
memset(buf, 0x01, 1024*(programIndex+1)*sizeof(uniform int32));
}
#pragma ignore warning(perf)
int v = buf[0];
int expected = (programIndex & 1) ? 0xffffffff : 0x01010101;
RET[programIndex] = (v == expected);
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}