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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/memmove-uniform.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_f(uniform float RET[], uniform float aFOO[]) {
int32 * uniform buf = uniform new int32[1024];
foreach (i = 0 ... 1024)
buf[i] = i;
memmove(&buf[1], buf, (1024-1)*sizeof(uniform int));
RET[programIndex] = buf[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = max(0, programIndex-1);
}