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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/memcpy-varying.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_f(uniform float RET[], uniform float aFOO[]) {
int32 *src = new int32[1024];
int32 *dst = new int32[1024];
for (uniform int i = 0; i < 1024; ++i) {
#pragma ignore warning(perf)
src[i] = programIndex * 10000 + i;
}
if (programIndex == 2)
memcpy(dst, src, programCount*sizeof(uniform int));
else
memcpy(dst, src, programCount*sizeof(uniform int));
#pragma ignore warning(perf)
RET[programIndex] = dst[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = 10000 * programIndex + programIndex;
}