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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/max-uint.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float result[], uniform float aa[]) {
#pragma ignore warning(perf)
unsigned int i = (unsigned int)aa[programIndex];
#pragma ignore warning(perf)
result[programIndex] = max((unsigned int)100, i);
}
task void result(uniform float r[]) { r[programIndex] = 100; }