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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/max-int-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
int i = (int)a;
RET[programIndex] = max((int)2, i);
RET[programCount-1] = max(10, (int)b);
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex + 1;
RET[0] = 2;
RET[programCount-1] = 10;
}