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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/max-float16-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float16 a = aFOO[programIndex];
RET[programIndex] = max(3 * a, 10.f16);
RET[programCount - 1] = max((float16)b, 100.f16);
}
task void result(uniform float RET[]) {
RET[programIndex] = 3 * (1 + programIndex);
RET[0] = 10;
RET[1] = 10;
RET[2] = 10;
RET[programCount - 1] = 100;
}