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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/max-double-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
task void f_du(uniform float RET[], uniform double aFOO[], uniform double b) {
double a = aFOO[programIndex];
RET[programIndex] = max(3 * a, (double)10.f);
RET[programCount-1] = max(b, (double)100);
}
task void result(uniform float RET[]) {
RET[programIndex] = 3 * (1+programIndex);
RET[0] = 10;
RET[1] = 10;
RET[2] = 10;
RET[programCount-1] = 100;
}