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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/masked-scatter-vector.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
typedef int<3> int3;
task void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
float a = aa[programIndex];
uniform int3 array[programCount+1];
for (uniform int i = 0; i < programCount + 6 - b; ++i) {
for (uniform int j = 0; j < 3; ++j)
array[i][j] = i+100*j;
}
#pragma ignore warning(perf)
varying int3 vv = array[a];
++vv.y;
#pragma ignore warning(perf)
array[a] = vv;
#pragma ignore warning(perf)
ret[programIndex] = array[programIndex].y;
}
task void result(uniform float ret[]) {
ret[programIndex] = 101+programIndex;
ret[0] = 100;
}