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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/masked-scatter-struct.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo { float x; float y; };
task void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
float a = aa[programIndex];
uniform Foo foo[programCount+1];
for (uniform int i = 0; i < programCount+1; ++i) {
foo[i].x = i;
foo[i].y = -1234 + i;
}
#pragma ignore warning(perf)
varying Foo fv = foo[a];
fv.x += 1000;
//CO print("fv.x = %\n", fv.x);
//CO print("foo[a] = %\n", foo[a].x);
#pragma ignore warning(perf)
foo[a] = fv;
//CO print("after assign foo[a] = %\n", foo[a].x);
#pragma ignore warning(perf)
ret[programIndex] = foo[programIndex].x;
//CO print("% - %\n", programIndex, ret[programIndex]);
}
task void result(uniform float ret[]) {
ret[programIndex] = 1000+programIndex;
ret[0] = 0;
}