Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/log-uniform-float16.ispc
2025-05-18 13:04:45 +08:00

17 lines
603 B
Plaintext

#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
uniform bool ok(uniform float16 x, uniform float16 ref) {
return (abs(x - ref) < 1e-2f16) || abs((x - ref) / ref) < 1e-1f16;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
for (uniform int i = 0; i != programCount; ++i) {
uniform float16 arg = aFOO[i] + b;
uniform float16 ref = log((uniform float)arg);
uniform float16 res = log(arg);
RET[i] = ok(res, ref) ? 0. : 1.;
}
}
task void result(uniform float RET[]) { RET[programIndex] = 0.0; }