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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/local-atomics-varyingptr-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform int32 s[programCount];
task void f_f(uniform float RET[], uniform float aFOO[]) {
for (uniform int i = 0; i < programCount; ++i)
s[i] = -1234;
atomic_max_local(&s[programIndex], programIndex);
RET[programIndex] = s[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex;
}