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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/local-atomics-varyingptr-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform unsigned int32 s[programCount];
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = 0;
float delta = 1;
if (programIndex < 2) {
#pragma ignore warning(perf)
atomic_add_local(&s[programIndex], delta);
}
#pragma ignore warning(perf)
RET[programIndex] = s[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = RET[1] = 1;
}