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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/local-atomics-uniform-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform unsigned int32 s = 10;
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform unsigned int32 b = atomic_add_local(&s, 1);
RET[programIndex] = s;
}
task void result(uniform float RET[]) {
RET[programIndex] = 11;
}