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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/local-atomics-10.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform unsigned int32 s = 0;
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = 0;
float delta = 1;
if (programIndex < 2) {
#pragma ignore warning(perf)
b = atomic_add_local(&s, delta);
}
RET[programIndex] = s;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 1 : 2;
}