Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/load-int16.ispc
2025-05-18 13:04:45 +08:00

13 lines
370 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int16 x[programCount];
x[programIndex] = aFOO[programIndex];
unsigned int16 v = x[programIndex];
#pragma ignore warning(perf)
RET[programIndex] = v;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1+programIndex;
}