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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/load-int16-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int16 x[programCount];
x[programIndex] = aFOO[programIndex];
unsigned int16 v = 0;
if (programIndex & 1)
v = x[programIndex];
#pragma ignore warning(perf)
RET[programIndex] = v;
}
task void result(uniform float RET[]) {
if (programIndex & 1)
RET[programIndex] = 1+programIndex;
else
RET[programIndex] = 0;
}