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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/lit-tests/output-file-suffix.ispc
2025-05-18 13:04:45 +08:00

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// This test ensures that the target suffix is appended to the output file name.
// RUN: %{ispc} %s -h %t.h --nostdlib --target=sse4-i32x4,avx2-i32x8,avx512skx-x16 -o %t.obj
// RUN: ls %t_sse4.obj %t_avx2.obj %t_avx512skx.obj
// RUN: %{ispc} %s -h %t.h --nostdlib --target=sse4-i32x4,avx2-i32x8,avx512skx-x16 -o ispc-obj
// RUN: ls ispc-obj_sse4 ispc-obj_avx2 ispc-obj_avx512skx
// REQUIRES: !WINDOWS_ENABLED && X86_ENABLED
#define NUM 1024
export void foo(uniform int * uniform _in, uniform int * uniform _out, uniform int k)
{
uniform int array[NUM];
for (uniform int i = 0; i < NUM; i++) {
array[i] = _in[i] * k;
}
_out[programIndex] = array[programIndex];
}