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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/lit-tests/init-const-arrays.ispc
2025-05-18 13:04:45 +08:00

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// RUN: %{ispc} --target=host --nowrap --nostdlib --debug-phase=first:first --emit-llvm-text %s -o - | FileCheck %s
// CHECK: @glb_goo_bool = global [4 x i8] c"\FF\00\FF\00"
// CHECK: @glb_goo_int8 = global [4 x i8] c"\01\00\01\00"
// CHECK: @glb_goo_uint8 = global [4 x i8] c"\01\00\01\00"
// CHECK: @glb_goo_int16 = global [4 x i16] [i16 1, i16 0, i16 1, i16 0]
// CHECK: @glb_goo_uint16 = global [4 x i16] [i16 1, i16 0, i16 1, i16 0]
// CHECK: @glb_goo_int32 = global [4 x i32] [i32 1, i32 0, i32 1, i32 0]
// CHECK: @glb_goo_uint32 = global [4 x i32] [i32 1, i32 0, i32 1, i32 0]
// CHECK: @glb_goo_int64 = global [4 x i64] [i64 1, i64 0, i64 1, i64 0]
// CHECK: @glb_goo_uint64 = global [4 x i64] [i64 1, i64 0, i64 1, i64 0]
// CHECK: @glb_goo_float = global [4 x float] [float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00]
// CHECK: @glb_goo_double = global [4 x double] [double 1.000000e+00, double 0.000000e+00, double 1.000000e+00, double 0.000000e+00]
// CHECK: @static.{{[0-9]+}}.v_foo_bool = internal constant [4 x i8] c"\FF\00\FF\00"
// CHECK: @static.{{[0-9]+}}.v_foo_int8 = internal constant [4 x i8] c"\01\00\01\00"
// CHECK: @static.{{[0-9]+}}.v_foo_uint8 = internal constant [4 x i8] c"\01\00\01\00"
// CHECK: @static.{{[0-9]+}}.v_foo_int16 = internal constant [4 x i16] [i16 1, i16 0, i16 1, i16 0]
// CHECK: @static.{{[0-9]+}}.v_foo_uint16 = internal constant [4 x i16] [i16 1, i16 0, i16 1, i16 0]
// CHECK: @static.{{[0-9]+}}.v_foo_int32 = internal constant [4 x i32] [i32 1, i32 0, i32 1, i32 0]
// CHECK: @static.{{[0-9]+}}.v_foo_uint32 = internal constant [4 x i32] [i32 1, i32 0, i32 1, i32 0]
// CHECK: @static.{{[0-9]+}}.v_foo_int64 = internal constant [4 x i64] [i64 1, i64 0, i64 1, i64 0]
// CHECK: @static.{{[0-9]+}}.v_foo_uint64 = internal constant [4 x i64] [i64 1, i64 0, i64 1, i64 0]
// CHECK: @static.{{[0-9]+}}.v_foo_float = internal constant [4 x float] [float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00]
// CHECK: @static.{{[0-9]+}}.v_foo_double = internal constant [4 x double] [double 1.000000e+00, double 0.000000e+00, double 1.000000e+00, double 0.000000e+00]
// CHECK: @const_initializer{{.*}} = internal constant [4 x i8] c"\FF\00\FF\00"
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i8] c"\01\00\01\00"
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i8] c"\01\00\01\00"
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i16] [i16 1, i16 0, i16 1, i16 0]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i16] [i16 1, i16 0, i16 1, i16 0]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i32] [i32 1, i32 0, i32 1, i32 0]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i32] [i32 1, i32 0, i32 1, i32 0]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i64] [i64 1, i64 0, i64 1, i64 0]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x i64] [i64 1, i64 0, i64 1, i64 0]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x float] [float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00]
// CHECK: @const_initializer.{{[0-9]+}} = internal constant [4 x double] [double 1.000000e+00, double 0.000000e+00, double 1.000000e+00, double 0.000000e+00]
#define FOO(TYPE) \
void foo_##TYPE(uniform float dst[], const uniform uint32 b, const varying float src) \
{ \
static const uniform TYPE v_foo_##TYPE[4] = { 1,0,1,0 }; \
if (v_foo_##TYPE[0] != 0) { dst[b+programIndex] = src; } \
}
FOO(bool)
FOO(int8)
FOO(uint8)
FOO(int16)
FOO(uint16)
FOO(int32)
FOO(uint32)
FOO(int64)
FOO(uint64)
FOO(float)
FOO(double)
#define BOO(TYPE) \
void boo_##TYPE(uniform float dst[], const uniform uint32 b, const varying float src) \
{ \
const uniform TYPE cst_boo_##TYPE[4] = { 1,0,1,0 }; \
if (cst_boo_##TYPE[0] != 0) { dst[b+programIndex] = src; } \
}
BOO(bool)
BOO(int8)
BOO(uint8)
BOO(int16)
BOO(uint16)
BOO(int32)
BOO(uint32)
BOO(int64)
BOO(uint64)
BOO(float)
BOO(double)
#define GOO(TYPE) \
uniform TYPE glb_goo_##TYPE[4] = { 1,0,1,0 }; \
void goo_##TYPE(uniform float dst[], const uniform uint32 b, const varying float src) \
{ \
if (glb_goo_##TYPE[0] != 0) { dst[b+programIndex] = src; } \
}
GOO(bool)
GOO(int8)
GOO(uint8)
GOO(int16)
GOO(uint16)
GOO(int32)
GOO(uint32)
GOO(int64)
GOO(uint64)
GOO(float)
GOO(double)