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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/lit-tests/dump-file.ispc
2025-05-18 13:04:45 +08:00

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// This test case check for proper functionality of the `--dump-file` option,
// with and without the optional destination directory specified.
// RUN: %{ispc} %s --target=host --nostdlib -h %t.h --emit-llvm-text --dump-file=%t --debug-phase=220,300 -o /dev/null
// RUN: FileCheck %s --input-file %t/ir_220_DCEPass.ll -check-prefixes=CHECK_ALL,CHECK_PRE
// RUN: FileCheck %s --input-file %t/ir_300_LoopUnrollPass.ll -check-prefixes=CHECK_ALL,CHECK_POST
// RUN: %{ispc} %s --target=host --nostdlib -h %t.h --emit-llvm-text --dump-file --debug-phase=220,300 -o /dev/null
// RUN: FileCheck %s --input-file ir_220_DCEPass.ll -check-prefixes=CHECK_ALL,CHECK_PRE
// RUN: FileCheck %s --input-file ir_300_LoopUnrollPass.ll -check-prefixes=CHECK_ALL,CHECK_POST
// RUN: %{ispc} %s --target=host --nostdlib -h %t.h --emit-llvm-text --dump-file=./ --debug-phase=220,300 -o /dev/null
// RUN: FileCheck %s --input-file ./ir_220_DCEPass.ll -check-prefixes=CHECK_ALL,CHECK_PRE
// RUN: FileCheck %s --input-file ./ir_300_LoopUnrollPass.ll -check-prefixes=CHECK_ALL,CHECK_POST
#define NUM 1024
// CHECK_ALL-LABEL: @foo(
// CHECK_PRE: getelementptr
// CHECK_PRE: load
// CHECK_POST: getelementptr
// CHECK_POST: load
// CHECK_POST: getelementptr
// CHECK_POST: load
// CHECK_POST: getelementptr
// CHECK_POST: load
// CHECK_POST: getelementptr
// CHECK_POST: load
export void foo(uniform int * uniform _in, uniform int * uniform _out, uniform int k)
{
uniform int array[NUM];
#pragma unroll 4
for (uniform int i = 0; i < NUM; i++) {
array[i] = _in[i] * k;
}
_out[programIndex] = array[programIndex];
}