Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/lit-tests/2611-2.ispc
2025-05-18 13:04:45 +08:00

34 lines
883 B
Plaintext

// RUN: %{ispc} --target=avx2-i32x4 --nowrap --x86-asm-syntax=intel --emit-asm -o - %s 2>&1 | FileCheck %s
// REQUIRES: X86_ENABLED
struct vec2 {
float V[2];
};
uniform vec2 vmax(const uniform vec2 &V1, const uniform vec2 &V2) {
uniform vec2 Result;
foreach (i = 0 ... 2) {
Result.V[i] = max(V1.V[i], V2.V[i]);
}
return Result;
}
// CHECK-LABEL: foo:
// CHECK-NEXT: # %bb.0:
// CHECK-NEXT: vmovsd xmm0, qword ptr [r{{.*}}]
// CHECK-NEXT: vmovsd xmm1, qword ptr [r{{.*}}]
// CHECK-NEXT: vmaxps xmm0, xmm0, xmm1
// CHECK-NEXT: vmovss dword ptr [r{{.*}}], xmm0
// CHECK-NEXT: vextractps dword ptr [r{{.*}} + 4], xmm0, 1
// CHECK-NEXT: ret
export void foo(uniform float A[], uniform float B[]) {
uniform vec2 *uniform pA = (uniform vec2 * uniform) A;
uniform vec2 *uniform pB = (uniform vec2 * uniform) B;
*pA = vmax(*pA, *pB);
}