Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/lit-tests/1595.ispc
2025-05-18 13:04:45 +08:00

29 lines
419 B
Plaintext

// RUN: %{ispc} %s > %t 2>&1
struct Vec3f {
};
inline uniform float signedDist(uniform const Vec3f& pt) {
return 0;
}
struct TriangleVerts
{
Vec3f v0;
Vec3f v1;
Vec3f v2;
};
uniform TriangleVerts get_triangle_verts()
{
uniform TriangleVerts tri;
return tri;
}
void csClosestPoint()
{
uniform TriangleVerts tri = get_triangle_verts();
uniform const float d0 = signedDist(tri.v0);
}