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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ldexp-float16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_f(uniform float RET[], uniform float aFOO[]) {
float16 a = 1ul << ((programIndex/4) % 28);
if (programIndex & 1)
a = -a;
RET[programIndex] = ldexp(a, 2);
}
task void result(uniform float RET[]) {
int pi = (programIndex/4) % 28;
#pragma ignore warning(perf)
RET[programIndex] = (1ul << (pi + 2));
if (programIndex & 1)
RET[programIndex] = -RET[programIndex];
}