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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/launch-8.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
#define N0 12
#define N1 20
#define N2 50
static uniform float array[N2][N1][N0];
task void x(const uniform float farray[]) {
const float f = farray[programIndex];
uniform int j;
assert(taskCount == (uniform int32)N0*N1*N2);
assert(taskCount0 == (uniform int32)N0);
assert(taskCount1 == (uniform int32)N1);
assert(taskCount2 == (uniform int32)N2);
assert(taskIndex == (uniform int32)taskIndex0 + (uniform int32)N0*(taskIndex1 +(uniform int32) N1*taskIndex2));
assert(taskIndex0 < (uniform int32)N0);
assert(taskIndex1 < (uniform int32)N1);
assert(taskIndex2 < (uniform int32)N2);
const uniform int i0 = taskIndex0;
const uniform int i1 = taskIndex1;
const uniform int i2 = taskIndex2;
const uniform int i = taskIndex;
array[i2][i1][i0] = i / 10000.;
#pragma ignore warning
cfor (j = 0; j < 10000; ++j)
array[i2][i1][i0] = sin(array[i2][i1][i0]);
if (array[i2][i1][i0] < .02)
array[i2][i1][i0] = i;
}
task void f_f(uniform float RET[], uniform float fFOO[]) {
uniform float * uniform f = fFOO;
launch[N2][N1][N0] x(f);
sync;
RET[programIndex] = array[N2-1][N1-1][N0-1];
}
task void result(uniform float RET[]) {
RET[programIndex] = 11999.000000;
}