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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/launch-6.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
static uniform float array[10];
task void foo(uniform float f) { array[0] = f; }
task void foo(uniform float f, uniform int i) { array[i] = f; }
task void f_v(uniform float RET[]) {
launch foo(12.);
launch foo(-1., 1);
sync;
RET[programIndex] = array[0] + array[1];
}
task void result(uniform float RET[]) {
RET[programIndex] = 11.000000;
}