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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/launch-11.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
typedef task void (*TaskFn)(uniform int i, float i);
static uniform float array[10000];
task void x(uniform int i, float f) {
uniform int j;
array[i] = i / 10000.;
for (j = 0; j < 10000; ++j)
array[i] = sin(array[i]);
if (array[i] < .02)
array[i] = i;
}
task void f_f(uniform float RET[], uniform float fFOO[]) {
float f = fFOO[programIndex];
uniform int i;
uniform TaskFn func = x;
for (i = 0; i < 10000; ++i)
launch func(i, f);
sync;
RET[programIndex] = array[9999];
}
task void result(uniform float RET[]) {
RET[programIndex] = 9999.000000;
}