Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/launch-10.ispc
2025-05-18 13:04:45 +08:00

32 lines
687 B
Plaintext

#include "../test_static.isph"
// rule: skip on arch=xe64
typedef task void (*TaskFn)(float i);
struct Test {
TaskFn fn;
};
static uniform float array[10000];
task void x(float f) {
uniform int j;
uniform int i = taskIndex;
array[i] = i / 10000.;
#pragma ignore warning
cfor (j = 0; j < 10000; ++j)
array[i] = sin(array[i]);
if (array[i] < .02)
array[i] = i;
}
task void f_f(uniform float RET[], uniform float fFOO[]) {
float f = fFOO[programIndex];
uniform TaskFn func = x;
launch [10000] func(f);
sync;
RET[programIndex] = array[9999];
}
task void result(uniform float RET[]) {
RET[programIndex] = 9999.000000;
}