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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/global-array-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
float a[100];
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
for (uniform int i = 0; i < programCount; ++i)
a[i] = i*programCount+programIndex;
#pragma ignore warning(perf)
RET[programIndex] = a[programIndex+b-5];
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount+1) * programIndex;
}