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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/gather-int32-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
int64 zero = 0;
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int a[programCount];
for (uniform int i = 0; i < programCount; ++i)
a[i] = aFOO[i];
int g = 0;
if (programIndex < 2) {
#pragma ignore warning(perf)
g = a[programIndex+zero];
}
RET[programIndex] = g;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 1;
RET[1] = 2;
}