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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/gather-int16-7.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
int zero = 0;
void *gptr;
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int16 a[programCount];
for (uniform int i = 0; i < programCount; ++i)
a[i] = aFOO[i];
int g = 0;
int16 *ptr = (aFOO[0] == 1234) ? (int16 * varying)gptr : (a + programIndex);
if (programIndex < 2) {
#pragma ignore warning(perf)
g = *ptr;
}
RET[programIndex] = g;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 1;
RET[1] = 2;
}