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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/funcptr-varying-9.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
typedef float (*FuncType)(float, float);
float foo(float a, float b) {
return a+b;
}
static float bar(float a, float b) {
return a<b?a:b;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = aFOO[0]-1; // == 0
FuncType func[] = { (a == 1) ? foo : bar, (a == 1) ? bar : foo };
#pragma ignore warning(perf)
FuncType f = func[(a == 1) ? 0 : 1];
RET[programIndex] = f(a,b);
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex+1;
}