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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/funcptr-uniform-9.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
typedef float (*FuncType)(float, float);
float foo(float a, float b) {
return a+b;
}
static float bar(float a, float b) {
if (a < b)
return a;
else
return b;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform FuncType func[] = { foo, bar };
float a = aFOO[programIndex];
float b = aFOO[0]-1; // == 0
RET[programIndex] = ((a == 1) ? bar : foo)(a, b);
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex+1;
RET[0] = 0;
}