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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/funcptr-uniform-10.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
typedef float (*FuncType)(float, float);
float foo(float a, float b) {
return a+b;
}
static float bar(float a, float b) {
return min(a, b);
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform FuncType func[] = { bar, foo };
float a = aFOO[programIndex];
float b = aFOO[0]-1; // == 0
#pragma ignore warning(perf)
func[min(a, 0.f)] = foo;
RET[programIndex] = func[0](a, b);
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex+1;
}