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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/func-overload-max.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = 1. / aFOO[programIndex];
RET[programIndex] = max(0.f, a);
}
task void result(uniform float RET[]) {
RET[programIndex] = 1. / (1+programIndex);
}