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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/frexp-float16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_f(uniform float RET[], uniform float aFOO[]) {
float16 a = (1ul << ((programIndex/4)%28)) * 1.5;
if (programIndex & 1)
a = -a;
int exponent;
RET[programIndex] = frexp(a, &exponent);
}
task void result(uniform float RET[]) {
RET[programIndex] = 0.75;
if (programIndex & 1)
RET[programIndex] = -RET[programIndex];
}