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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/frexp-double-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
task void f_f(uniform float RET[], uniform float aFOO[]) {
double a = (1ul<< (programIndex % 28)) * 1.5;
if (programIndex & 1)
a = -a;
int exponent;
frexp(a, &exponent);
RET[programIndex] = exponent;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1+(programIndex % 28);
}