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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-unique-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int count = 0;
float a = aFOO[programIndex];
// make sure a++ only evaluated once
foreach_unique (ua in a++)
++count;
RET[programIndex] = a;
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex + 2;
}