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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-unique-11.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
int a = RET[programIndex] = aFOO[programIndex];
int res = 0;
if (a & 1) {
foreach_active (i) {
res = a;
foreach_unique (c in a) {
if (c % 3 == 1)
continue;
res *= 2;
}
}
}
RET[programIndex] = res;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex & 1) ? 0 :
((programIndex % 3 == 0) ? (programIndex + 1) : 2 * (programIndex + 1));
}